Thursday, 8 November 2012

Professional Character Conception and 3D modelling

BRIEF


Masks Theme.

1. Low poly (300 polys)
2. High Poly (3000 polys)
Anything I choose - clearly derived from theme.

A2 sheet per character.

Turn arounds - 1 Character per A2

DO NOT RENDER ON BLACK

Presented and submitted on a themed disk. Print only at end of year.
13th December 2012 DEADLINE


 

Notes on Conception

Down to technicality, Context, think how it works. What each material is, why?
Annotate the work to explain why things are there for clarity.

Small references for textures and technicalities.

Showcase how things work!

Get people to understand the thought process.

DISPLAYING CHARACTERS

Speed Paints, Building the character and understanding - supporting work, extra works and marks.
Artstyle effects the way people view work

Sillouette poses, then detail.
Tell story of the character through little details. CONTEXT

Think how things are physically gonna work.

PROCESS


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