Thursday, 13 December 2012

Level Design


Game mechanics to implemented interestingly -

gameplay
flow
pacing

worldofleveldesign.com

‘Why I failed for years at level design and game environments?’

Planning

Visuals

Gameplay

Technical

 

‘how to plan level designs game environments’

Idea

Purpose and features

Locations and environment setting

Photo reference

Story.

Objectives

Obstacles

Focal points

 

 

 

Video

Basic process overview

geometry
textures
modelling

Passes
passes and sections

1 – Preproduction: idea.  References .  Sketching  . Topdown views – flow, how the player travels. Worksheet – ‘map creation guidelines’. Gameplay,  story,  visual quality.

2- gameplay and flow: block in environment in UDK. Brushes. No lights or textures. Quickly block it in.
Stay flexible-  make changes depending on the gameplay feedback. Iterate and change.

3 – 6: focus on sections: detail to a certain quality. 80-90%.

7: Last details

8: Lighting!

9: Interior lighting
10 Particles and sound
11: visual quality: colours, fog, final elements.