Play testing the level during the blocking outstage posed to me a problem. As the level is exploration driven, the player must not get bored whilst exploring. As I wandered about, I found that the level was rather large for a 5 min playable.
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| Top view of the level so far, at this point. |
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| When it comes down to the player perspective, the distance is rather large. |
I timed the time it took to walk -straight- from one side to the other and it came out as 33 seconds. That's a 10th of the time the level needs to play. I thought that this time would be way too long as the player would not only get bored of walking, but doesn't fit into the brief for this section of play.
Now I am posed with 2 options: 1) to shrink the level down in scale or 2) cut out a massive chunk and revaluate the structure.
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| Re-evaluated design with a slightly more linear path of play. |





