Game
mechanics to implemented interestingly -
gameplay
flow
pacing
worldofleveldesign.com
gameplay
flow
pacing
worldofleveldesign.com
‘Why I failed
for years at level design and game environments?’
Planning
Visuals
Gameplay
Technical
‘how to
plan level designs game environments’
Idea
Purpose and
features
Locations and
environment setting
Photo reference
Story.
Objectives
Obstacles
Focal points
Video
Basic process overview
geometry
textures
modelling
Passes
passes and sections
1 – Preproduction: idea. References . Sketching . Topdown views – flow, how the player travels. Worksheet – ‘map creation guidelines’. Gameplay, story, visual quality.
Basic process overview
geometry
textures
modelling
Passes
passes and sections
1 – Preproduction: idea. References . Sketching . Topdown views – flow, how the player travels. Worksheet – ‘map creation guidelines’. Gameplay, story, visual quality.
2- gameplay
and flow: block in environment in UDK. Brushes. No lights or textures. Quickly block
it in.
Stay flexible- make changes depending on the gameplay feedback. Iterate and change.
Stay flexible- make changes depending on the gameplay feedback. Iterate and change.
3 – 6:
focus on sections: detail to a certain quality. 80-90%.
7: Last details
7: Last details
8:
Lighting!
9: Interior
lighting
10 Particles and sound
11: visual quality: colours, fog, final elements.
10 Particles and sound
11: visual quality: colours, fog, final elements.
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