STEP 6 - Objective and Obstacles
Goals of what the player needs to complete.
Flow ideas of what player may face.
Objectives:
What does the player need to do within the environment in order to progress?
The player will need to collect a couple of 'orbs' and transport them to their places in order to activate the focal point.
The first puzzle is a jumping/navigation puzzle where the player needs to find the correct path over a set of hexagonal tiles. If the player jumps on the wrong one, the tile will collapse into water.
The second puzzle is a set of traps down a corridor the player will have to navigate in order to reach the middle.
If the player is pushed off the edge, the player can only return to the beginning to try again.
Once both the orbs have been placed, the player can return to the centre focal point.
At the focal point, two lights will be shining through masks in order to show the player the correct switch out of many.
There will be no threat apart from the enviromental traps which are in place at the two puzzles.
Obstacle mindmap tree can be used to plan how players approach objects.
No comments:
Post a Comment