3-5 min long level design using brushes and kismet in UDK. No custom art, but can use UDK assets.
Pacing, standard enemy placement, puzzles, architectual reference and objective design.
Gameplay first, then art.
-Fully packaged UDK game files. (with static meshes)
-Supportive RnD Blog.
-A clear level design blueprint. (8 posts)
Level design document from 2D to 3D level walkthrough.
21st Feb deadline.
BrainstormingIdea 1 - Labryinth
Potential right ways are masked. Things move, illusions, hidden passages.
Perhaps not so much as an actual labrynth, but an object can reveal the passages for a second or two.
Like the lense of truth from Zelda?
Majora's mask!
http://www.zeldadungeon.net/Zelda06Masks.php
Like the lense of truth from Zelda?
Majora's mask!
http://www.zeldadungeon.net/Zelda06Masks.php
Idea 2 - Mask puzzle.
Turn the idols to match a series of masks and match the expressions.
Idea 3 - Pieces of Mask
Search the area to find the pieces of the mask needed to advance.
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