What is the purpose of this project idea?
To echo the awe of 'Journey' in some of their explorative moments. Explore simplicity - intuitive direction with gentle guidence. The exploration is facilitated by very simple mechanics and enforced by the collection of artifacts.
Why do I want to persue it to its completion?
I really want to create and craft an experience similar to Journey and learn from the best parts of the game.
Why do you want to create this environment and level design?
Recently inspired by the game, love of the geographical references and message.
http://www.guardian.co.uk/technology/gamesblog/2012/nov/21/journey-emotional-game-design
A set number of environment features and elements in the environment must be created in order to make the project stand out. Make them unique and different.
How am I going to make it standing out technically? Visually?
Simplicity and use of water/ blooming flowers?
What elements will you focus on to make your level design unique and stant out?
Fluidity, simplicity
What do you want the player to experience?A sense of an emotional journey, or being part of something emotional or representational of an emotional breaththrough. Perhaps the restoration of hope.
No comments:
Post a Comment