To make use of the central space I filled it out with UDK assets to make it more interesting to explore.
To increase the insenstive to explore I added mask collectibles about the environment-
The kismet for the masks has a touch trigger which destroys the mask mesh and toggles on a light which is at the end of the level showing which masks were collected.
To emphasize which masks were collected i made a cut scene that focuses on each of the masks. The ones with a spot light on were collected.
The level is now done, here is how its looking:
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