After re-evaluating building my day of the dead themed environment, I decided to create something simpler but something that'd, in my opinion, look much better.
I decided to look at games like Spyro, Rayman and Crash Bandicoot for inspiration to create a low-poly piece.
Rayman 64 on the nintendo 64 still looks great even after all this time. The stylistic textures keep it looking fresh and stops the graphic quality aging to the point where it looks like bad-graphics.
It's even made a nice transition to the 3DS.
Crash Bandicoot keeps better detail within it's assets rather than Spyro. The colours are more vivid and less pastel. However, some of the textures are pixilated.
Later versions support higher quality textures and assets. They keep a similar style to Rayman, having an interesting juxtaposition and shading of textures to give it a really stylised feel.
Banjo Kazooie 64 is another good example to look at, the textures still retain the level of detail needed to keep the areas interested rather than leaving it up to the assets.
Textures are more my strong suit than modeling, I believe creating something similar to Rayman would allow me to create the best looking work.

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