Here are the progress pictures of how the level was developed.
Firstly, I moddled and textured a few basic assets; the floor, wooden planks and rocks as well as a crate which could populate the area quickly.
I also added 2 lights of different colours to create an atmosphere.
I also added 2 lights of different colours to create an atmosphere.
I then created a simple plant out of 4 planes and started to populate the area. I really wanted to stick with a rayman-esque style of texture and asset, so I kept everything really simple.
More plants were created and I started to develope the second level of the diorama. I continued to create and populate the area.
I wanted to add a brighter, more magical atmosphere, so I added a wall light just to start binging the colour out.
I added a 'netting' as a texture just to increase the character. I'd also added normal maps to the plain assets to spice them up a little and not leave them so flat.
I then expanded the level to the second quarter and added the water inbetween. I made the water self-illuminating as well as added some lights in to make it luminous and magical.
I continued to populate with the assets I'd made and started to add the final bit.
I created textures for water splashing and layed them over the water on individual planes.
Clustered planes also allowed me to create bigger splash effects which jumped off the surface of the water.
I created textures for water splashing and layed them over the water on individual planes.
Clustered planes also allowed me to create bigger splash effects which jumped off the surface of the water.
Finally, I added the rest of the back assets, including a hidden door - a departure from my original idea of having a mask-like fountain. I decided a hidden door would be more appropriate and original around my theme of MASKS as a stone slab is hiding the door from view.














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